Fundamentals of Object Oriented Programming with C++
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Last UpdatedSeptember 28, 2024
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Course Overview
Free
Free access this course
Enrollment validity:
Lifetime
-
LevelBeginner
-
Total Enrolled37
-
Last UpdatedSeptember 28, 2024
Clear. Concise. Comprehensive.
Quality technical courses created with you in mind. Don’t be left out, acquire the skills necessary for success in the digital era.
Course Curriculum
Module 1
-
Module 1 Objectives
00:00 -
Environment Setup & First Run
00:00 -
Data Types
00:00 -
Char
00:00 -
Strings: C-Style
00:00 -
User Input: Getline Function
00:00 -
Stringstream
00:00 -
Arithmetic Operators
00:00 -
Logical – Relational – Boolean Operators
00:00 -
Numeric Input Validation: CIN.GOOD()
00:00 -
Simple Addition Program
00:00 -
Fahrenheit to Celsius Conversion Program
00:00 -
Constants: Area of Circle Program
00:00 -
Module 1 Summary
00:00
Module 2
-
Module 2 Objectives
00:00 -
Flow Control: IF ELSE
00:00 -
Flow Control: SWITCH – Calculator Program
00:00 -
Functions
00:00 -
Variable Scope
00:00 -
Header Files: Calculator Program
00:00 -
Video Game Menu Program
00:00 -
String Methods: Find/Replace Program
00:00 -
User Registration Program
00:00 -
Loops: FOR
00:00 -
Loops: WHILE
00:00 -
Loops: DO WHILE
00:00 -
Jump Statements: Break, Continue, Goto
00:00 -
Arrays
00:00 -
Multi-dimensional Arrays: Student Grades Program
00:00 -
Pointers & References
00:00 -
Pointers to Functions
00:00 -
Dynamic Memory Management
00:00 -
Pointers to Arrays
00:00 -
Structures
00:00 -
Arrays & Structures: Inventory Program
00:00 -
Pointers to Structures: Book Information Struct
00:00 -
Recursion: Factorial Program
00:00 -
Classes & Objects: Abstraction & Encapsulation
00:00 -
Module 2 Summary
00:00
Module 3
-
Module 3 Objectives
00:00 -
Constructors: Default, Parameterized, Copy
00:00 -
Static Members
00:00 -
Member Functions: Distance Program
00:00 -
Header & Implementation Files: Distance Program
00:00 -
Friends: Functions & Classes
00:00 -
Friends: Functional Notation – Distance Program
00:00 -
STL: ALGORITHM
00:00 -
STL: VECTOR
00:00 -
STL: LIST
00:00 -
Files: FSTREAM
00:00 -
Files: BUFFER
00:00 -
Files: CHAR IO RDBUF
00:00 -
Exception Handling: TRY THROW CATCH
00:00 -
Patient Data Program
00:00 -
Generics: Templates Swap Program
00:00 -
Generics: Function Overloading Template
00:00 -
Operator Overloading: Plus Operator – Distance Program
00:00 -
Module 3 Summary
00:00
Module 4
-
Module 4 Objectives
00:00 -
UML Inheritance: Employee Part 1
00:00 -
UML Inheritance: Employee Part 2
00:00 -
UML Inheritance: Employee Part 3
00:00 -
Abstract Class
00:00 -
UML Abstract Class: ATM Part 1
00:00 -
UML Abstract Class: ATM Part 2
00:00 -
UML Abstract Class: ATM Part 3
00:00 -
Module 4 Summary
00:00 -
Next Steps
00:00
A perfectly structured course
Course Curriculum
Module 1
-
Module 1 Objectives
00:00 -
Environment Setup & First Run
00:00 -
Data Types
00:00 -
Char
00:00 -
Strings: C-Style
00:00 -
User Input: Getline Function
00:00 -
Stringstream
00:00 -
Arithmetic Operators
00:00 -
Logical – Relational – Boolean Operators
00:00 -
Numeric Input Validation: CIN.GOOD()
00:00 -
Simple Addition Program
00:00 -
Fahrenheit to Celsius Conversion Program
00:00 -
Constants: Area of Circle Program
00:00 -
Module 1 Summary
00:00
Module 2
-
Module 2 Objectives
00:00 -
Flow Control: IF ELSE
00:00 -
Flow Control: SWITCH – Calculator Program
00:00 -
Functions
00:00 -
Variable Scope
00:00 -
Header Files: Calculator Program
00:00 -
Video Game Menu Program
00:00 -
String Methods: Find/Replace Program
00:00 -
User Registration Program
00:00 -
Loops: FOR
00:00 -
Loops: WHILE
00:00 -
Loops: DO WHILE
00:00 -
Jump Statements: Break, Continue, Goto
00:00 -
Arrays
00:00 -
Multi-dimensional Arrays: Student Grades Program
00:00 -
Pointers & References
00:00 -
Pointers to Functions
00:00 -
Dynamic Memory Management
00:00 -
Pointers to Arrays
00:00 -
Structures
00:00 -
Arrays & Structures: Inventory Program
00:00 -
Pointers to Structures: Book Information Struct
00:00 -
Recursion: Factorial Program
00:00 -
Classes & Objects: Abstraction & Encapsulation
00:00 -
Module 2 Summary
00:00
Module 3
-
Module 3 Objectives
00:00 -
Constructors: Default, Parameterized, Copy
00:00 -
Static Members
00:00 -
Member Functions: Distance Program
00:00 -
Header & Implementation Files: Distance Program
00:00 -
Friends: Functions & Classes
00:00 -
Friends: Functional Notation – Distance Program
00:00 -
STL: ALGORITHM
00:00 -
STL: VECTOR
00:00 -
STL: LIST
00:00 -
Files: FSTREAM
00:00 -
Files: BUFFER
00:00 -
Files: CHAR IO RDBUF
00:00 -
Exception Handling: TRY THROW CATCH
00:00 -
Patient Data Program
00:00 -
Generics: Templates Swap Program
00:00 -
Generics: Function Overloading Template
00:00 -
Operator Overloading: Plus Operator – Distance Program
00:00 -
Module 3 Summary
00:00
Module 4
-
Module 4 Objectives
00:00 -
UML Inheritance: Employee Part 1
00:00 -
UML Inheritance: Employee Part 2
00:00 -
UML Inheritance: Employee Part 3
00:00 -
Abstract Class
00:00 -
UML Abstract Class: ATM Part 1
00:00 -
UML Abstract Class: ATM Part 2
00:00 -
UML Abstract Class: ATM Part 3
00:00 -
Module 4 Summary
00:00 -
Next Steps
00:00